DESCRIPTION
Level -56 is a seemingly endless dirt road with ponds and piles of dirt surrounding it. The ponds usually are around eight square feet, the smallest ever being one square foot. The hills usually are one foot high, the tallest one being 5 feet tall. The weather changes every ten minutes, so it's best to try to keep track of time so you aren't caught off guard. The weather could be anything, so you should prepare before entering.
OUTPOSTS/COLONIES
There are no known outposts or colonies.
ENTITIES
There is only one entity on this level, the Wanderer. The Wanderer is a shapeshifting entity. If something has unnaturally long limbs, it's best to keep away as it is most likely the Wanderer. If caught by the Wanderer, it will reveal its true form, a tall, lanky, pale humanoid figure with large hands and long fingers. While it is transforming, you are able to run away. But if you do, the Wanderer will attempt to kill you the next time it sees you, on the trail or not.
When it is finished transforming, they will take the bones out of your legs and haul you back to the dirt trail. It is important to stay as far away as possible when the Wanderer is on the trail to avoid joining the victim. When it is done it will wander off of the trail and shapeshift.
ENTRANCES
Opening "dirtyTrail.jpg" on The End's computer will have high chance to bring you to this level.
Reaching the exit of Level ! has a small chance to lead here.
Having an Opener open a dirt covered cabinet in Level 936 will reveal a tunnel leading to Level -56.
EXITS
Getting hit by a grey lightning strike will bring you to The End.
Digging a ten-foot hole and jumping in will bring you to a random level. Digging will attract the Wanderer, so be careful.
I hope you enjoyed this Backrooms level! I went for a list approach for the exits and entrances sections this time. What do you think?
2 comments