To get the elephant out of the room, the demo just felt incomplete to me, like something big was missing. I should have at least tweaked some more stuff, such as making the camera map easier to see, making the monitor faster to open/close, the jumpscare sound being stolen from FNaTAS, and not much shading. This is why I felt like renovating the game, since some stuff about it felt missing.
On the topic of development hell, it's been pretty bad so far. The cameras are the worst part of a FNaF fangame to code in Scratch for me, the code feels a bit messy so I may optimize it, and distractions and stuff in my personal life always kicks my ass. I didn't publish Funtime Triple Trouble's game page until the game itself was finished for a reason.
Don't worry, since I'll be making a MUCH better demo with at least some more content. What I'm aiming for is the game to be at the very least a step-up from Funtime Triple Trouble (one of my older games).
TL;DR: Demo felt like an alpha build, I keep getting distracted and a much better demo will be made. Hope you understand, goodbye and stay safe.
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