Game
Code Lyoko Reloaded

2 years ago

Light Engine 5 (Not a parody of Unreal Engine 5 at all)


I've finished working on shadows and light. This was the scariest part of the game's development. But in the end, two weeks later, this engine (yes, this is already the engine that I made for convenient editing of shadows and light)was completed.I have already added a special screensaver because these shadows have become a part of my life :)

By the way, there is a secret here



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Early corridor development

Since GameJolt has been behaving very strangely lately, I'm creating a page in Itch Io (Or rather, I've done it for a long time)

https://coder-xenobit.itch.io/code-lyoko-reloaded

Finished version of Jeremie Belpois's concept art

I know I’m slow as hell, but that’s just me. Whatever. Anyway, tomorrow I’m dropping a big post with a new location, but for now—here’s a little sneak peek (And yeah, it’s not just the spot.)

Jeremy's concept art

(finally)

Thank heavens I was able to save the grass on my ninth attempt.

The new demo will be released on March 7th, and I'm 110% sure.

At the moment, I have made a rough draft of the main functions of the game, namely, I have implemented a global time that includes the day of the week and the time itself.

(Read article)

Poster

Major changes in the Alpha version