So we hope you guys are enjoying the game, and some might be thinking we could have done better, and yes we certainly could, but due to Engine Power Limitation and always keeping in mind about optimization , we had to let go alot of things. We had to remove alot of details , which some of you guys might notice.So keeping that in mind , we pushed the level of engine to its highest, and could have done more if there was less limitations. Also we made this game in a Month so , considering that you can understand our problem, and our only solution was removing detail from some places, like Subway Station/ Tunnel/Interiors.
We hope you consider our problem,
Happy Gaming !
Next up
New Personal Game Released!
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Among us_into Madness
Daldos Gameplay










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