Oh well, joking aside, the game is in good shape when it comes to content since the part that is going quite badly is the balancing of the difficulty.
In practice, the first part is the most difficult since it has a vast cast of characters with their own mechanics and their difficulty, plus even if not all of them make sounds when they make a movement, it remains that there is a bit of a mess at because of the speed of movement I'm trying to balance.
Then there's the second part which is quite fun but tedious which was programmed by SusieCat and is also quite balanced.
Now comes the biggest problem, none other than the extra content which in addition to being vast has various balancing problems to solve.
But other than that the development is going well even though I paused it for a few days.
So yeah, that's all for now.
Here, a little showcase of the first part's map + a mechanic.
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