Next up
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Didn't pick my pencil for months and i already lost all my skills LMAO. Ok was trying to see how the Timelaps works on Clipstudio paint by drawing a sketch of Hungman from WHISKERS.
Tired of them, we need pure evil more.
No we did not have AI voice in the game. We had our @BaruchBelmont voice actor from Bloody Nights to return to make this new character called Vincent. We tried to make Vincent more menacing and uncanny like voice, ghostly. Turned great BUT
Good morning
Its funny now that i can now zoom on him lol. New built will be just different and hopefully better. More like FNAF 1 + FNAF 4 now. Best of both.
The most spectacular Boss fight in all of gaming to me. It's just breathtaking to watch it and the music is absolute cinema. 10 out 10, to me this is the peak visual and gameplay rapresentation. Wukong is the game of the year to me.
Completing my courses i bought. Ofcourse im alittle more capable than what i do here with it but repeating basics is essential. Plus, if i finish this course i can get a certificate too. Useful.
Thanks for the feedback. Open Beta finishes 27th, while the updated UI and sound are coming to the final version. Above is not a trailer, but how the Camera visual will most likely to look when finished. Thanks for playing.
Once im done with FNAF 1, gonna take a look what can be done with fnaf 2.
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