Next up
Reworking on how Tile Indexes
Very much numbers
Like originally the front corners of the slope were divided into 2 triangle tiles, which I have no idea why I even did that
Today just feels unreal for some reason
Old vs New
This is the code that draws the boxy looking geometry, new one has a bit more math but I'll take more horizontal code than vertical if you know what I mean
Reworking Running & Boosting
I also decided to name the ingame units to Gizmeters cuz why not? I also decided to name it that because of one of my dog's name's being Gizmo
He's finally got his tail back
Testing out a new move! This move is for all characters
Hope you guys like ice physics
Actually YKW? I think we can do it, I'd have to make another slope type but it won't be to hard since it uses the same formula
Another reason why tilesets can be tedious is that I have to get every single tile into it's own individual sprite
I wanna like get better at making tilesets because I don't know how to detail tiles without it looking like too much, especially since there's many different types of tiles










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