Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
1 year ago

Looking through Bryant’s Revenge Code again…. And holy crap-

I have so much I need to change and fix internally lol, even if some of it is sorta unnecessary to an extent, it’ll make it easier for expanding and readability

Stay tuned for more




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Reworking on how Tile Indexes

Very much numbers

Like originally the front corners of the slope were divided into 2 triangle tiles, which I have no idea why I even did that

Today just feels unreal for some reason

Old vs New

This is the code that draws the boxy looking geometry, new one has a bit more math but I'll take more horizontal code than vertical if you know what I mean

Reworking Running & Boosting

I also decided to name the ingame units to Gizmeters cuz why not? I also decided to name it that because of one of my dog's name's being Gizmo

He's finally got his tail back

Testing out a new move! This move is for all characters

Hope you guys like ice physics

Actually YKW? I think we can do it, I'd have to make another slope type but it won't be to hard since it uses the same formula

Another reason why tilesets can be tedious is that I have to get every single tile into it's own individual sprite

I wanna like get better at making tilesets because I don't know how to detail tiles without it looking like too much, especially since there's many different types of tiles