For the second day, I added some polish to my game. I also added a better background and graphics for platforms, doors, and obstacles. Then, I created ten levels. When developing the levels, I added short platforms, moving platforms, spikes, and switches.
Next up
The Remake of Losing Power is Finished! This remake is very different from the original version. Enjoy playing polished and well-crafted levels!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Among us_into Madness
Art made for my friend @ungerbibs
. Much love for this <3
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.










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