For the second day, I added some polish to my game. I also added a better background and graphics for platforms, doors, and obstacles. Then, I created ten levels. When developing the levels, I added short platforms, moving platforms, spikes, and switches.
Next up
The Remake of Losing Power is Finished! This remake is very different from the original version. Enjoy playing polished and well-crafted levels!
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
So
i may or may not make an full art of some person or i may just leave this like that-
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโs a guy playing the sax for some reason.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Have a good Boi
Runestones: from concept to in-game model๐ฟ
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
brung back my old oc plus a new one
...they don`t have names yet tho










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