
Next up
This week we're going map-by-map and setting up all the crazy things that happen. Then we end each day with a quick playtest of the new areas and take some notes on improvements to make first-thing the next morning. #screenshotsaturday
You can hardly tell in pictures, but these monitors have completely different color settings and it changes the feel of the Peridot Woods map so much it's crazy. 🌳
Well, this household certainly got a little prettier over time. 🍵 (The Haze House of Jade Pass) #BattleGemPonies #gamedev #pixelart
Everyone's talking about The Big Game 🏈 today, but we only have room for the Big Game 🎮 we're making together on our minds this weekend! #indiegamedev #SuperBowlLX
Software: Blender 2.79 (B3D)
Character: Fluttershy (MLP FiM)
Series: My Little Pony: Friendship Is Magic (MLP FiM)
3D Model
3D Art
Sexuality: Female
Nationality: Equestrian
Animal: Ponies
#MyLittlePony #MLP #Pony #Blender #blender3d #3D #Fluttershy
I know we didn't exactly nail it design-wise, so it's cluttered, but it works. Plan is to reimagine the whole thing from scratch for DX. #gamedev #userinterface #UIDesign #uiuxdesign #unity
How did we EVER get this far without using a hi-res vertical monitor? Royal really sold me on the concept for #gamedev & #unityengine
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. 🪨 )














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