In celebration of one year of development we also wanted to do a massive dev log for you all to see what we have been doing and conceptualizing.
With my school year over now, and also me taking an extended break from any development let me update you on what we are working on.
For one, the menu music is being replaced. Now the music made by JPT is not being outright removed, its being changed over to another area of the game. Instead we have @/ImSyren making the new menu music! Stay tuned for a preview of the menu music when its done!
Secondly while on the topic of the menu, the menu is getting one more UI overhaul as i was unhappy with how boring it was. Im currently experimenting with UI layouts and styles for the game, i settled on one that looks really well on the game which is being made as of the writing of this post. For now, you can take a look at the block out layout i made in Photopea. (heres a fun fact, 90% of the UI text and assets i made in Photopea)
Third, if it wasnt obvious from the one text teaser i did, the new characters name is Pawka! Currently her model is still a work in progress but its being made and planned to be unveiled fully soon! (hopefully ~n~) along with being unveiled were hopefully gonna make some lore sheets for all the characters to release, along with reference sheets for anyone who may need one. For now though, take Pawkas windup key as a sneak peek.
Fourth, most of the environments are now being made by me again. So things have been slowing down again, BUT they are shaping up a lot better than the old cameras I made. Still dont have to do Valaries room since Mega has done most of the work for me, AND the assets i plan to reuse in other rooms. As of currently, Yap and Pawkas Hallways, and Valaries art room are done and Yip's giftshop is being worked on.
Fifth the trailer, the full ass trailer for the FINAL build of the game is being worked on. I would say expect it near the end of August to be finished and hopefully released for you all to watch. About damn time I was able to work on it.
Sixth is the game is a lot more creepier i would say. The game doesnt really have ambient music, just the noises in your office and thats it. Along with the game being more about the fear of the unknown and the fact that there isnt any light directly outside your office make it a lot more unsettling to sit in.
Seventh and biggest is a road map of both development goals and ideas! Starting off, im hoping to finish the main nights area by the end of september or sooner, then get eidolons characters done by the beginning of 2025, finally finish eidolon and release Louder by HOPEFULLY early 2025.
As for ideas, Yap and Yell Club being worked on and completed at some point is the only one in mind. I would love to do a FNF mod for Louder or an original song like "Playtimes not over yet" but thats something im not experienced with.
Thank you all for one year of waiting, and heres to hopefully being the only year of waiting and the game actually releasing before 2 years!...what a dream that would be - Veniadev/Restuko
Next up
pov: my life for the past week
Yap and Yell: Louder Trailer 2 "Going to Work"
Dont think i ever shared her here but, this is my sona L4UGH1NG DOG! Ofc shes a smile dog oc if it wasnt obvious enough.
Fun fact about the design of Louder, its based off how Popgoes Evergreen had a more realistic take than the original. This wasn't even intentionally taking inspiration we just did this and thought we should keep with this idea for the rest of development.
Trailer 2 Summarized:
We do a little working on game
Another piece of beloved cardboard has been replaced today....the out of stock sign...
Welp...you did it, Louder got to 200 followers before the end of the month and for that...here is your reward..stay tuned..
Louder (Halloween) Dev Update: 10..like the 10th month...october.....spooky...
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