Love the way Facepunch document their C# Steamworks implementation. No fluff, goes straight to common use-cases https://github.com/Facepunch/Facepunch.Steamworks. We’ve used the same formula: https://github.com/modio for our Unity, Unreal & C++ modding SDK
Next up
We have updated our Unreal Engine and Custom SDK to version 2.0!
Our #CEO & Co-Founder Scott Reismanis will be speaking at Beyond Games on creator communities for mods & #UGC, May 10-14! Register now 👉 https://www.beyondgames.live/registration/ #gamedev #gamesindustry #innovation #entrepreneurship
SnowRunner launched yesterday on Epic Games Store, Xbox and PS4. mod.io will be their cross-platform UGC partner. Launch post is here: https://mod.io/blog/snowrunner-is-live
Fromto: Toy Cars in Hell is out featuring a level editor powered by mod.io so you can make insane race tracks live with tricks, doors, fire, rockets, ufos and more!!! Check out the first few tracks here: https://fromto.mod.io
A Unity Game called Bridge! 3 just launched with a mission editor. It is a cool bridge building 🌉 physics game using mod.io to power it's mod support https://bridge3.mod.io
Our CEO Scott Reismanis recently chatted to Master the Meta about the future of mods & #UGC - check it out! 👉 https://www.masterthemeta.com/interviews/scott-reismanis
Join us at #Microsoft #GameStackLive, April 20-21 and learn more about the future of #UGC on #Xbox, PC and beyond! 👉 https://mod.io/blog/join-us-at-game-stack-live-this-april-20-21s…
We take a look at 10 influential #mods that transformed the landscape of gaming 🎮👇
https://mod.io/blog/10-influential-mods-that-transformed-the-lan…
I'm going to be at GDC, if you’d like to meet - reach out!
As game studios become more aware of the importance of modding and UGC, there’s one question we’re seeing asked more and more often - https://mod.io/blog/how-to-support-mods-and-ugc-in-your-next-gam…
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