Game
Lucid - (LudumDare entry)
10 years ago

Lucid update changes in v11 & v13 alpha.


Lucid v11 alpha

  • Add / Major Fix: There is now an included “Lucid Launcher.exe” which will suppress the Node-WebKit threading system that caused lag and intermittent stalling on some computers.

  • Change: The key bindings are now shown in-game.

  • Change: The sound that plays when collecting memory fragments is now automatically adjusted to reduce audio clipping when several fragments are collected in rapid succession.

  • Fix: Ceruleine’s tail feathers no longer occasionally collide with terrain when dashing upwards.

  • Fix: In the prior version, if you pressed Left and Dash at exactly the same moment you would dash to the right. This was fixed.

  • Fix: Regen is now tick dependant instead of time dependant, so changes in frame rate will no longer affect the game-world-relative dash regen rate.

  • Fix: The cliff side in the waking world is no longer occasionally scalable do to the former dash regen bug.

  • Fix: Dash sound can now only play when a dash is executed. (Granted the circumstances required to caused this bug were nearly impossible to produce for all practical purposes, but I feel better now, knowing that it can’t eventually show up.) :)

Lucid v13 alpha

  • Add: Gamepad support added. (Tested using an XBox360 controller, but it should work with most gamepads.)

  • Fix: Deceleration and momentum should now behave identically across different computers and frame rates.



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