Next up
I decided to make a small prankster, when I finish her movements, you will have to try to "kill" her, since her window runs across the screen
wild number for such a name XD
Sketch for Majin and Lord X's render, the railing was drawn a bit crooked, but it will be fixed in the digital version
I don't have the strength to continue the development right now, if someone can help in any way, ask me, mb i'll give you ops of the game.
Lord X
I guess I should shorten some of the lists with Json arrays...there are too many of them
Who makes these maps? Why are there so many errors in the map's collisions, why are there so many holes, 2D sprites? With the existing 3D models, who is even responsible for this? I want them to make something better than this piece of crap(I'm standing)
The level is almost ready, I just need to make a dialogue system, add that very NESONIC and I will be able to release 2.8 (0.1 more due to the lack of a finished layout of the 2nd level with AmyX and her cutscene)












0 comments