Game
Block avoid

6 years ago

Made some particle effects for the main menu :)




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the movement script isn't right, but the camera's working!

gotta avoid those blocks!

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

trying to make a jump script, forgot to implement gravity :0

making a humanoid, today

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help

working on an spinning arm that'll hold a cube and yeet it out of existance

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)