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the movement script isn't right, but the camera's working!
gotta avoid those blocks!
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
trying to make a jump script, forgot to implement gravity :0
making a humanoid, today
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help
working on an spinning arm that'll hold a cube and yeet it out of existance
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
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