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2 years ago

Major Update! Lots of changes and features, you can see them in through out the video.




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Little teaser for a game I am going to start working on soon:https://scratch.mit.edu/projects/1051168226/fullscreen/

Starting to get the hang of making vector gun models, so I made some weapons. I made the M4A1, MP5SD10MM, and P11 Compact Guns made for my upcoming game: Frontline Fury.

FIRST PUBLISHED EARLY ALPHA GAME IS OUT NOW: https://gamejolt.com/games/swdoom/932546

OCTOBER 13 2026

Working on map and added shell casings!

SGI-STRIKE REMASTERED - WEAPON DEMO

Major menu rework and test run in sw2. You guys think that the ui looks to "simple" and clean"? Maybe I should make something a little more gritty and have less on the screen.

Making a dev console kinda like the console in the source engine.

First Shockwave 2 project ever has been remade.

Finally finished my dev console system and framework and now fully works. Spent at least an hour or so trying to figure out why it wasn't working. Turns out, I couldn't use if key pressed in a broadcast update tick, I had to use when key pressed.