Game
Megaman: Wily's Last
3 years ago

making stages are a pain, i dont know why i expected this part would be the easiest




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Sonic Boom! (Loud Man's Weapon) The gif is slowed down for some reason, its much faster normally

new update, next boss is pretty much sprited, all hes missing is a few effects and the animation process and getting him in the game.

After some serious thinking, The title screen has been simplified heavily. I believed the other one was alittle over kill. So now, here is the new one!

We got a spriter for this game and MMXBP!, thanks in advance for all the work youll put in FXFreitas!https://twitter.com/Pixel_FXFreitas for designing my bosses! Now! Meet Stormy Narwhal! A navy admiral maverick in control of a tropic hydroplant!

So! Our next boss is nearing completion on his sprites, wont be long till im coding him. In the mean time however. Whats This! A possible save menu?

Been a tad hard at work making some more sections and building some gimmicks. Here your seeing some of thorne's place along with a fancy elevator leading down into more of his base. Hopefully gonna showcase some more of his stuff soon!

Unless i can get some spriters, heres a test at one of the Mavericks by me using a base. This here is Grounded Boar

Road map so far of how far the game is coming, we are at the moment getting tilesets and advanced menus, the menus are a hard learning curve due to how many new things i need to figure out but im slowly getting there

First of the boss updates, Loud Man. Now hes really rocking that showstar look!

Whats this, a character select screen perhaps?