Game
Square Legacy
11 years ago

Many changes!


We’ve made many undocumented changes in the past weeks, so here we go!:

Game:

[Added] Player stats to pause menu
[Added] Player names
[Added] Countless new tiles for a new upcoming map!
[Changed] Lighting
[Changed] The way mobs shoot
[Changed] In gamestate 3 the player has unlimited health and mana
[Fixed] Collision being off

Launcher:

[Fixed] - So many bugs!
[Added] Exp calculator
[Changed] Login window
[Changed] Menu items at the top of the chat window
[Changed] The update system- now goes off names, not numbers

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=

We’ve done many changes in an unreleased version- releasing next week (released as of July, 2014)

Here is a preview of what has already been done!:

  • Ogg format for music files (File size shrunk tremendously!)

  • Mobs no longer spawn in collidable areas

  • Undead caster AI is smarter and more combat effecient
    ^ A state of Flee, Evade, Attack, and Wander
    ^ Begins Evading when at or under 3 health and begins to flee shortly after to take cover and heal

  • Undead Caster heals (Only when fleeing combat)

  • New methods to check and return a tile from a given x,y coordinate

  • Dev mode changes

  • Zombies, like every other mob now, wander around when no one is near

  • Zombie rocks that have broken are now a proper color

  • [Fixed] Water doesn’t slow down the player or make any sounds

  • It is harder for undead casters and zombies to notice you the later at night it gets

  • Chance of golden orbs dealing damage in the light circle

  • GS 3 now has quicker fire rates for projectiles

  • New font sheet

  • X,Y Positions are saved



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