2 years ago

"Map bot in amusement plaza" is now at V2.0.0.

This update includes:

-Being optimized for mobile Web browser

-Fullscreen toggle

-Menu revamp

-New UI for mobile users

https://gamejolt.com/games/map-bot-in-amusement-plaza/715806


Sadly, I can't use the other monster animations for Construct 3 lacking an expression about "movement motion angle" with the pathfinding behaviours.

If one day this expression is added, I will upgrade this game with it to use the other monster animations.

Overall, using Construct 3 fixed ALL hitbox issues (game breaking, major and minor cases), so this is a win-win, I guess.



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"New marble world" is now at V1.2.0.

This update includes:

- Added a menu cooldown.

- Purged AI assets with assets made by a human.

https://gamejolt.com/games/new-marble-world/799896

"4 screens 4 games" is now at V1.1.0.

This update includes:

- Purged all AI assets with assets made myself.

- The pause system works for real this time.

- Added gamepad support.

https://gamejolt.com/games/4-screens-4-games/852911

"Quickdraw Fantasy" is now at V1.1.0.

This update includes:

- AI assets purged with backgrounds made by me, and the skull icon commissioned from a human artist.

- The menus were remade for better UI and UX.

- Better menu cooldown between menu page travel.

I AM NOW A GJ CREATOR!!!

POG POG

Gn chat :3

Meanwhile I sleep, here are some official statements from big companies about the recently stolen Kitkat truck lol

pikawilliam11 recap of 2023

(I was too tired to do a long video, so here is something easier to do).

#GJ2023

Gn chat ^^

Meanwhile, here is a repost from an old post by @alexninjamaster

"Smash credit: movie theater edition" is now at V1.1.0.

This update includes:

- All AI assets purged with commissioned human artist assets.

- Added 3 new names in the name randomizer.

https://gamejolt.com/games/smash-credit-movie-theater-edition/80…

Wait a minute....

WE REACHED OVER 2K FOLLOWERS!!!!!

Thanks folks for this journey

More new unique games on their way to continue on this track c: