Game
Steel Seraph (Full Release)
8 years ago

March 7- Steel Seraph's final demo made


The last demo we’ve put up includes a sort of “showcase course” for Seraphine’s basic abilities and later subweapons. After this, it’s all a leadup to us making the final game.

We’ve managed to improve the appearance of Seraphine and her weapons, make the map more intuitive, and add a new ability to early-game midboss Shutendoji. In addition, we’ve fixed many bugs related to scene transitions, weapon and ability interactions, and dialogue triggers.

We plan to have the game at a $10 CDN price point, and we plan to finish it in either late 2016 or early 2017.

More screenshots, videos and other information to follow over the month of March. Enjoy the demo, and please inform us of any issues as we head for home plate.



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Steel Seraph is finally done. Inspired by NES games like "The Guardian Legend", this is an action-adventure game where you fight to save a colony planet through land, air and space, with a growing arsenal against dangerous foes. https://gamejolt.com/games/steel-seraph/89348

​Version 1.7.0 of #SteelSeraph is available on Windows and Linux.

Changes:

-A new and improved HUD

-Two act 4 sidequests (Hell Off Earth) with endgame subweapons

-A fully implemented final version of the microjet

-Flow improved throughout

Screenshots of the game in the form it will take on March 30 (subject to change between then and total asset completion.)

Seraphine- Plainclothes

It'll likely be tomorrow before I can finish the objective marker system overhaul, but here's a screenshot of a new interface message box on the lower left. The game is now available in early access, and I'll update it after the overhaul.

April 7 (1.2.0)- -Improved transition icon/objective marker system ​-Objective available on the lower left corner of the map. -Critical bug involving a large, persistent black square when activating the map was solved.

​Version 1.7.0 of #SteelSeraph is available on Windows and Linux.

Changes:

-A new and improved HUD -Two act 4 sidequests (Hell Off Earth, Argos Panoptes) -A fully implemented final version of the microjet. -Flow improved throughout.

art comission.

So here's the first of the zodiac signs i will make for the next weeks.

Demonstration of the spells and their effects :)!