So, for context i`m talking about my game called "Robomadness: Metal Reckoning" i`m gonna talk about the history of the development, and tell you how my Scratch FnaF fan game went from passionate project to a complete failure.
So, i just randomly one day started the development of the game, and at the first day at first few minutes, i already programmed menu and the office, and i thought that because i`ve done already a ton of proggress on this, i should countinue working on it. HUGE MISTAKE. I soon posted a page on gamejolt, EVEN THOUGH THE GAME WAS VERY EARLY INTO DEVELOPMENT AND THERE WERE TOO MANY BUGS, BUT I WAS TOO LAZY TO TEST THE GAME, which was a mistake, then after a ton of stuff happened (including the MOST DUMBEST DRAMA EVER) the game was out in the beginning of 2024, and it was THE WORST GAME I`VE EVER MADE, I BET IT WASN`T EVEN POSSIBLE TO BEAT THE FIRST NIGHT, IT HAD SO MUCH BUGS, IT WAS UNFINISHED AND WAS A HUGE PILE OF SH**. And the reason behind that is me rushing the project, i should not have made a page for the game when the game was in early stages, due to some people being excited about the project, i pushed myself to hard, i rushed it all out. So, to all of you, whenever you are making a FnaF fan game, take your smooth time, and that is the message of this post.
0 comments