Game
The COMPOUND

9 months ago

Meant to post this earlier, making a new doors game (Ignore my other post) called The COMPOUND, but much more advanced than Omnipotent, as I've figured some new stuff out.

Check the Article for story ⤵


Story

The staff finally released you, as their complex is due for destruction, caused by the cataclysmic failure of their health and safety checks, totalling 9 inspector fatalities in total. Due to budget cuts, you must make it through the facillity yourself. Of course, they wouldn't just release you. The whole containment sectors doors have been opened. You, being the smart one, leave, or at least give it a go. All the staff (the alive ones, of course) have left. Fortunately, you are smart. Unfortunately, they are not. You almost feel bad. You don't though, I don't think you have that emotion yet, you know they don't though. And remember, if you die, it doesn't matter. Because nobody cares.



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Finished the rest of the status effects.

More in article ⤵️

working on Marco! my favorite

ill say more later

Working on Thawn. Messing with smudge animations also. Also the reason it ends so abruptly is because the death screen would usually go there.

since the next guy to code was a tie, i let the wheel decide who's next.

it's alfred!

finished most of his AI, gotta lot more to work on.

finished marco! he can go to the office storage or window. if he's at the storage, flash him with your camera to dispell him. if he goes to the window, use the door light to scare him off. moves a lot faster in darkness.

starting polly! she makes her way from the stage to the door by however route, and you gotta shut the door. it'll be more complex afterwards but still

Finished the final boss. Now coding the option whether you want to leave or whether you want to continue to the office cubicles and enter endless mode.

I've lost pretty much all intrest in this game, and it's basiaclly fully finished anyways, so I'm finishing it early. Only thing i was gonna add were a few more entities, achievements and modifiers, and maybe some extra rooms but still.

Finished Sundibelle. When you hear them upon entering a room, you must find and touch them before they scream your ears out, making you deaf. ALSO, they don't appear in every room and Singe's sound wasn't working for a sec which was why he was silent.