Next up
Daily Update #3:
Added the truly protagonists of the game: the zombies! Each one will show differents behaviors inside the game depending of the actual horde. Some will be easy to eliminate, but some others will go to the end of the world trying kill you.
Daily Update #1:
Now the characters can run and grab some walls. This is a new mechanic to help against the zombies making you safe in some places.
Daily Update #4:
With the new climb mechanic added to the player, now the zombies can climb walls too. This force the player move to others areas and don't stay in the same place forever.
FINALLY DONE!
After 2 weeks without sleeping well, I'm finished my game...Now time to go to the bed XD For anyone to wish test, here the link:
Daily Update #2:
Aim system added. Normally the cam stay in the top, but you can switch to the third and first mode. But beware: you can't move while stay in this mode.
Daily Update #5:
The new Capital Zombies interface is amazing! Now he's more clean, keeping the screen more visible to player.
And to finish this Jam, here some concepts I made earlier to bring Mike and MR. TV to life. Very proud see the final result after this work :)
Bandana Dee the Dream Friend
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
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