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DARK CATHEDRAL
My main goal for OSF's development right now is improving the physics. I'm aiming for the next release to have 1:1 accuracy to the original game in terms of controls. The collision system has been majorly reworked to this end.
The Moon is Bleeding.
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Some changes being made to Marble Zone's alterworld graphics
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Upcoming redesigns for several Alterworld Badniks are in the works at the moment.
A new coat of paint.
Here's gameplay footage showing the recently added Shadow, Tails Doll (who serves as an optional hard mode, chasing you at the same time as Sonic.EXE) and some of the original level design for Redux Mode. The speed of X and TD are still subject to change.
There have been a lot of complaints about OSF's difficulty; this will be addressed in the next release. There will be more ways to evade Sonic.EXE, and a remixed set of levels designed with the new mechanics in mind. Stay tuned.











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