METALLICUHHHH!!!!!!
Next up
Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE
Just released my first metal single!
Check it out if you haven’t already. That would be awesome
https://artists.landr.com/056870498317
Also I released the corrupted files (my fnaf fangame) soundtrack. I duplicated “N0 ESCAPE” accidentally
The Corrupted Files Demo Is Out!!!!
Right now there is a glitch I have to fix where the text is not on screen long enough, so read fast I guess. I'll fix it soon.
Edit: Fixed
https://gamejolt.com/games/CorruptedfilesGarry-gabbage/793488
More guitar stuff most people will likely ignore:
I redid an old cover of mine, this is a heavier version of the heaviest song off of metallica's last album: 72 seasons. Just testing my new amp sim and stuff.
Go check out @Ruesafer ’s new gameplay video, featuring my game corrupted files! Thanks so much to him for spreading the word of the game
https://youtu.be/6J6OJbUaUXA?feature=shared
Seeing great videos like this motivates me to finish the game
The Meat that Should Not Be: Teaser Trailer (Game Page Coming Soon)
SONG: Metallica: The Thing That Should Not Be (Ahdy Khairat Remix) https://www.youtube.com/watch?v=M6yNOBvX9f8
A view of the RSR Museum from the outside. You wouldn't suspect the horrors inside from this angle....
Play the demo now: https://gamejolt.com/games/CorruptedfilesGarry-gabbage/793488
Still not happy with the state of the demo, so I am currently uploading a new update (0.3) which includes:
Bug fixes, environmental improvements, added easter eggs, new soundtrack, pause menu, and master volume slider. Engine Version updated to 5.6
Here's a demo of a song I'm working on.
https://www.bandlab.com/post/e0910cba-9c4f-ef11-991a-6045bd36e0d…
More metal cuz why not
Working on some more battlefield style destructible buildings in unreal 5
I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.
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