2 years ago

METALLICUHHHH!!!!!!




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Working on some more battlefield style destructible buildings in unreal 5

I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.

Did I cook with this beat?

Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE

More guitar stuff most people will likely ignore:

I redid an old cover of mine, this is a heavier version of the heaviest song off of metallica's last album: 72 seasons. Just testing my new amp sim and stuff.

https://www.youtube.com/watch?v=GxGEUNZyMkE

My friend made this crazy high quality horror game….

yall should check it out and give it a follow

https://gamejolt.com/games/creepybastardd/1026703/followers

The Meat that Should Not Be: Teaser Trailer (Game Page Coming Soon)

SONG: Metallica: The Thing That Should Not Be (Ahdy Khairat Remix) https://www.youtube.com/watch?v=M6yNOBvX9f8

Still not happy with the state of the demo, so I am currently uploading a new update (0.3) which includes:

Bug fixes, environmental improvements, added easter eggs, new soundtrack, pause menu, and master volume slider. Engine Version updated to 5.6

New soundtrack/chase music for Corrupted Files

Here's a demo of a song I'm working on.

https://www.bandlab.com/post/e0910cba-9c4f-ef11-991a-6045bd36e0d…

More metal cuz why not

Just released my first metal single!

Check it out if you haven’t already. That would be awesome

https://artists.landr.com/056870498317

Also I released the corrupted files (my fnaf fangame) soundtrack. I duplicated “N0 ESCAPE” accidentally

https://artists.landr.com/056870498768