Mid June Progress Report (Let's Get These Ponies in a Row)
Been getting our priorities straight lately so we can work on this project much more efficiently. See more of what we've been up to on the Dev Team Patreon page! https://www.patreon.com/YotesMark
Next up
Due to the excessive amount of bugs found in the latest build that took many years to create, we have henceforth decided to abandon the Battle Gem Ponies project in favor of starting a new clean-slate project featuring cybernetic bumblebees at war. 🐝
2015 Overworld Dreams:
This is the PowerPoint slide I made to hype myself up when dreaming about turning my prototype into a fully explorable world.
Looking back, I can confirm, the game has all those biomes in a playable state right now.
Eeeruuuuuuhhhhhhggggggggggg (I'm not complaining)
I wanna work on my puzzle n collabs thingies but I also like ponys
(WIP)
This is what we're talking about when we say "we need time to polish"! ✨ We're at the stage where placeholders get gorgeous makeovers and the world starts to look and feel official. #pixelart #monstertaming #indiegame
The shadings almost done!!
Can't believe I drew this Pokémon fangame map on graph paper in high school instead of paying attention in class... And now, over a decade later, it's the region for my indie game with actual players running around on their own adventures!
Hope my game's trio lives up to the standards being set today. 🔥💧🌿 #BattleGemPonies
Route Quartz is by far the laggiest map in the Unity editor. Some chunks of it refuse to load for a minute. Which is weird, because it's not even close to our biggest and busiest maps!











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