Game
Claustrophobic Nights

1 year ago

Mini-Devlog


Reprogramming the Animatronics

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Recently, I've started working on reprogramming the way the animatronics are put together in order to make creating them a whole lot more modular and easy.

Basically, I can drag and drop different states, conditions, and sub-behaviours onto an empty object to create a behaviour tree for an enemy/animatronics. I would like to work on programming a custom editor tool for this to make it even easier to create behaviours though.

Main Menu Overhaul

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The old main menu was super bare bones and a little hard to understand for some people, so I've been working on changing it a bit to look nicer and be easier to understand.

There isn't a whole lot more that I really can talk about since 99% of what I've been working on is programming, but feel free to ask about stuff in the comments. I'm super excited to release the game in (what is hopefully) December and see what you all think of the game!

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i modeled a globve for the hand

half life alyx type beat

2 minutes of gameplay on a Quest Standalone build that I'll never release

It was super buggy and ran at like 15 fps on the headset but the video has stabilization

Trying to get a Quest build out decently soon though so y'all stay tuned

thank you gamejolt for featured

game updates really soon

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Hey everyone,

Pretty soon (hopefully this or next month), I plan on releasing a few new test builds for the game!

If you want to test the current build and the new builds when they're out, join the game's Discord Server! https://discord.gg/7kjhmAPRYg

Sorry for the month and a half of no updates on the game, I was burnt out and taking a break

Finally coding again (thank you @Scinacz for help code)

This is how Monday hit me this morning

Heyyo everyone, pretty big (but not a super good) update involving Claustrophobic Nights

What should his name be?