Reprogramming the Animatronics
Recently, I've started working on reprogramming the way the animatronics are put together in order to make creating them a whole lot more modular and easy.
Basically, I can drag and drop different states, conditions, and sub-behaviours onto an empty object to create a behaviour tree for an enemy/animatronics. I would like to work on programming a custom editor tool for this to make it even easier to create behaviours though.
Main Menu Overhaul
The old main menu was super bare bones and a little hard to understand for some people, so I've been working on changing it a bit to look nicer and be easier to understand.
There isn't a whole lot more that I really can talk about since 99% of what I've been working on is programming, but feel free to ask about stuff in the comments. I'm super excited to release the game in (what is hopefully) December and see what you all think of the game!
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