Game
FNaF World XL
8 months ago

Mini Progress Update: 5/4/25


It took pretty much a full day of development, but I finally got the code sorted out on the Party Select screen. Not only does it now showcase the skills that the costumes will have, but now you can click on the character and see their attack animation!

bigchanges.gif

I also realized partway through the process that this whole "giving costumes their own skills" has opened up Pandora's Box.

These tweaked costumes are practically new characters.

There's 39 of them currently in the game.

If that isn't utter overkill, I don't know what is.

Anyways, I'm gonna take a short, well deserved break.

'Till next time!

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That time of year again.

First signs of danger.

I might be having too much fun with this process...

Suppose it's rude to come back doing polls without showing some sort of progress for it.

New look, new direction.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.