Game
FNaF World XL

2 years ago

Mini Progress Update:

Still testing unlocks and such, but so far these challenge fights seem to be working. Even fixed animation issues the Showtime Skills were causing!

On an related note, here's a little tease of how you'll access it all.




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Suppose it's rude to come back doing polls without showing some sort of progress for it.

First signs of danger.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Suppose it was about time that some of these skills got a little extra kick.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New look, new direction.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

The more things change, the more they stay the same.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.