Game
Deco Lunar Lander
10 years ago

Minor Tweaks in WebGL version


Changed

-Now asks guests to log in before playing
-Trail renderer on debris to better spot the small pieces
-gold color for the ship
-thrusting is now done in FixedUpdate, which should make the amount of thrust you get more consistent with varying framerates.
-removed quit button on main menu, since gamejolt has his own.
-moved the lightsource so you can use your shadow to know how close you are to the ground

Planned

-Maybe Obstacle course/ agility gamemode + speedrun gamemode.
-Visual representation of the ships you have left

EDIT: light was too bright but fixed that. Still no shadow in browser



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

I was bored, so... ManutKat.

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100