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Game
PonyStory
29 days ago

Minor update:

Added type separation for future maps.


Minor update:

Added type separation for future maps.

I will try to explain:

Each type of maps must have its own rules and features.

Let's take a classic Fallout, I would conditionally highlight the global map and local areas.

Local areas are where all the events take place: bunkers, villages, meetings with a merchant.

And in order to get from one village to another, the heroes approach the edge of the area, and there a global

map opens and the chip begins to move from one village to another village. I think it's understandable.

But the fact is that there are systems where everything does not end with just a global map.

What if we take the D&D Spelljammer system?

I would conditionally identify these types of maps:

- Space or a star system

- maps of planets

- local areas

- something related to the ether and the astral

I decided that the PonyStory editor should be flexible in the sense that the user can

add as many types of maps as he needs. And create your own rules for each type of map.



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https://youtu.be/22R5cyhW65c

Суть, загрузить нужные текстурки и настроить, чтобы правильно использовались, например в анимации.

(люблю делать странные вещи)

1 звук: Оказывается можно совмещать инструменты "XAudio2" с "Path"

2 фильтр: нюансы, о которых я не знал раньше.

3 текст. Для ввода текста используется "edit box". И для него пришлось наделать костылей.

Все 3 наработки войдут в редактор pony story.

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