Taking ‘old-school’ too far, I have made a ‘creepypasta’ horror game set in the 1970s. A child plays a primitive home game console, unaware that it’s being used as a portal by Interdimensional Demons!
While I tried to capture the look and feel of games from that time period, I still took a lot of liberties (or the demons did). For instance, I don’t think ‘checkpoints’ had been invented yet. Also, there are a lot more screens and sounds than would have been possible back then. And they didn’t bother making objects disappear after they’ve been used for their purpose (keys), or have safeguards for not getting shit stuck where you can’t reach it anymore.
But hey, this game’s demon-possessed. That’s an automatic graphical boost, right there.
Next up
Halloo! Orange Roulette will be released on Steam in THREE DAYS! I am freakin' out!
Halloo! Hopefully this is the right place to announce that Orange Roulette (2024) is coming to Steam in early October! Wishlist my game there and help an old crazed developer get a little traction!
Halloo! I'm so happy about the new Orange Roulette getting attention from fans of the original, and people discovering it for the first time. To see it organically start to bear fruit is really cool!
The latest build of Orange Roulette is here! New character, new animations, new terror!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
art comission.
Path of Kami: The Evolution of the Lore
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
1 comment