Welcome to the first devlog of the ONwaB Aftermath reboot: One Night with a Box: Missing Meth!
You probably have 2 questions right now:
why are you remaking Aftermath?
I had already been working on a Box related project prior to the beginning of Missing Meth's development (which I will keep a surprise for now), and that game as well as Repackaged inspired me to remake my Box games.
I considered a Gay Location remake as well, but decided to go with just Aftermath because it's the one that needs a remake the most out of the two. Gay Location already had a major update too, so a remake would probably be a little redundant, even if there is room for improvement.
why is it called Missing Meth?
The reason for this is related to the story changes being made. Aftermath's name came from it being the final game in the Box story, but this is no longer the case for this remake.
I will go more in-depth on the story changes in a future devlog, but for now just know that Missing Meth fits the current story better than Aftermath does. also I think it's funnier lol
Now with those questions out of the way, what is the current progress of the game?
In this devlog, I will focus on the graphical aspects of the game. All of the renders below are subject to change.
The first thing I started work on was porting the original map from Blender 2.79 to 3.3 (the version I'm currently using for Creeper's 4). This involved moving from the old Internal renderer to the newer Eevee renderer.
Eevee has several issues which made me consider switching to Cycles, but I disliked how the renders looked in Cycles, and I didn't want to deal with the longer render times for a Box game, so I sticked with Eevee.
That said, simply porting the map to a new renderer isn't good enough for a remake.
The biggest change is all the new posters and the props. Aftermath's map was VERY empty, and that needed to change.
I have also reworked the materials and the lighting to give them the #FRESH look that Repackaged had. There's even some slight BLOOM! Revolutionary!
The two rooms I've shown so far are rooms that I consider to be complete, however that doesn't mean they won't be altered in the future for whatever reason.
If you remember this room in the original game, you may notice that it's way more lit up now and the camera is in a different position. The old version of this room was really boring, so this is probably the one that was changed the most, at least so far.
Most of the rooms in the map are still very incomplete, as you can see by this third render. Some are lacking in props, others still have blank untextured squares, and one special room is completely empty... for now.
That's all for this devlog. Next time I'll talk a little bit about the gameplay and the new cast of characters. Bye bye little cunts!!!!!!!
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