UPDATES & BUGS FIXED
UPDATES:
New 3 heroes to play: SCORPION, SUB-ZERO and JUDGE DREDD
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New Game Mode RENEGADE TRIBUTE
Within this mode we have 3 games:
RENEGADE - TARGET RENEGADE - RENEGADE 3
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The ARCADE Mode will no longer offer a modified version of STORY mode.
Instead, there will be three new game modes that I'm still working on:
MK1 ADEVENTURE, MK2 ADEVENTURE, and MK3 ADEVENTURE.
These modes will not be available in the upcoming demo.
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The STORY Mode now have different difficulty levels to choose
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New intro in STORY mode completely renewed!
New scenarios for the main scenes, and even some new ones.
Now the dialogues are not gifs, but work with the game's dialogue system.
The intro is now playable and we control Carolina with her original design, before changing costumes.
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Updated TOURNAMENT Mode
It now has 3 game modes and there will be two available.
CITY KING and TIME MACHINE, the other mode will be available in future demos.
Enemy health in these modes has been modified to make the difficulty more accessible.
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Items now use the "Texts during Item Pickup (RPG Style)" system.
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New obstacles were added
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All heroes now have ANIM TURN to give animations more realism.
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Include "enemy animation check" before heroes perform a fatality. to avoid a fake fatality.
Thanks to my buddy @Bloodbane for the script.
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Updated dialogues in STORY & ARCADE mode when Numerical panels appear, now include an explanatory tutorial.
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Updated dialogues in STORY & ARCADE mode when Puzzles to assemble appear, now include an explanatory tutorial.
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Updated the fight with Vega.
This confrontation will now remind us of the fight with Shredder in the TMNT Arcade
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Updated the ability to block on the most powerful bosses.
They can now block attacks from a greater range and more effectively.
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Visually updated some levels.
Some just to make them look better and others for a performance issue.
Among the updated stages are: The BarGang, ClubPub, DiscoTrap and DarkAlley.
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Updated the items in all levels, to better adjust the gameplay.
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Updated all FATALITIES and NOMERCY
Now when you finish executing these moves, you have 1 second of invincibility to avoid unexpected attacks
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Updated the SPECIAL and COUNTERATTACK moves.
Now they can be done simply by pressing a button, without the need to push the controller in any direction.
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Updated the moves with the SHOTGUN.
You now have a simple strike attack and a fire attack, to be used separately.
In addition, jump kicks are also available, like the other weapons.
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Updated the walk animation for Kitana with the SHOTGUN
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Updated Fulgore's NO MERCY with a completely new one.
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Updated Kitana's FATALITY 4, with a completely new one.
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Re-updated Liu Kang's FATALITY 4, with a completely new one.
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Updated the announcer voice, in the character selection screen.
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A box with a "?" symbol now appears in all missions.
In this box he will leave us items randomly
inside we can find health items, score, lives, and even 1 credit.
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Now we have a new system called "prize" that will appear after defeating the final boss of each mission.
On the screen an object will fall that will show us in a small panel, the rewards that we can obtain.
Immediately the object will begin to blink, very quickly reproducing the image of each item.
When hitting it, it will stop at the item it was playing at that moment and we will get our prize.
The possible prizes are:
3 coins - Money - MoneyBag - Jewel - Gold - 1up - 1 Credit
BUGS FIXED:
MODE: STORY > Sometimes it did not allow you to continue after losing all 3 lives, even if there were still credits left.
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MODE: STORY (ENG Vers) > Wrong dialogs on one level and another is displayed in the wrong language (MISSION 6)
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MODE: STORY (ENG Vers) > Captain Wolf walk It looks like it's skidding and it doesn't play all the frames.
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My apologies to the case but new bugs have been reported and have already been corrected.
Thank you for your help and understanding!
Next up
Finally the two maximum representative characters of Mortal Kombat, will be playable characters in the game!
Scorpion and Sub-Zero will be available in the demo that I will release for Christmas.
It's the turn of EXECUTIONS mode!
One of the new modes available within TRAINING, which teaches us step by step how each of the possible executions works.
In addition to all the extra content that the new demo will have, I just added something that I know will be welcomed by everyone.
Different difficulty levels for the STORY MODE.
It's time to share some great news, very soon... 👊
Hello my friends! I'm sorry for being absent, but I can assure you that I'm still working on the game and I'm very close to having the new demo ready, with all the new content that has been so long awaited.
Here some preview of one of the new game modes.
I'm sorry, but I was forced to go away because currently my times have changed significantly.
This las year I started studying the graphic design career, something that will serve me a lot to apply in a large part of the game.
I share some news soon!
Working on new challenges!
Here we have an awesome CHOSEN ONE design created by my daughter Carolina.
Really the result of her work is spectacular!
​What do you think my friends?
Working in new stages!
The new TRAINING mode includes 5 modalities.
We already know the FREE mode and the LESSONS mode, the other 3 are:
COUNTERS, EXECUTIONS and PUZZLES.
Today we are going to fully explore COUNTERS!










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