It’s been a while, but here’s an update for this silly little app. Most of the changes are within the engine: the biggest enhancement is that rendering is now done with OpenGL. Other improvements include multi-threaded garbage collection and the .SWAG audio format. Within the app itself, a framerate counter has been added (named “Swag Meter” in key binds) and a bug was fixed that had been excluding some memes.
Next up
We are under attack!
Fan art for Foolish I'm feeling kinda better so I drew this
What you all think
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Regular exercise is key for healthy wings.
Try it out!
Made my first ever animation.
Cash Banooca
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
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