Game
Sins of the Past
8 years ago

Mo Light Mo Problems


I spent most of last night grasping how godot’s 2d lighting works. In short I’ve figured it out, but it presents some problems with how to use it in an overhead game when completely blocking out unlit areas (a lot of games cheat by having most light-blocking walls still be visible when unlit since all terrain is visible, or in the case of platformers the “center” area of platforms is just a black void anyway). Still these are just test tiles from an old game, I think when the art is designed around how the lighting is works there won’t be too many issues? Sew’s working on it now at any rate, I’m moving on to guard AI while he figures it out.

5d0ac47c031ea.png


0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Bandana Dee the Dream Friend

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Family band complete!

I-Buki

Mio-Da!

Ibuki Mioda!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.