I spent most of last night grasping how godot’s 2d lighting works. In short I’ve figured it out, but it presents some problems with how to use it in an overhead game when completely blocking out unlit areas (a lot of games cheat by having most light-blocking walls still be visible when unlit since all terrain is visible, or in the case of platformers the “center” area of platforms is just a black void anyway). Still these are just test tiles from an old game, I think when the art is designed around how the lighting is works there won’t be too many issues? Sew’s working on it now at any rate, I’m moving on to guard AI while he figures it out.
Next up
Fan art for Foolish I'm feeling kinda better so I drew this
"Our work is never over" they said.
Szayel Aporro Granz - Bleach
Cash Banooca
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Only true badasses may pass! #conceptart #art #gamedesign
Sonic and Shadow as Pokémons. #Fakemon
THANK YOU FOR 400 FOLLOWERS!!!
Here is a drawing a I made FOR ALL OF YOU
LOVE YOU GUYS❤
A sneak peek at Oracle's opening cutscene! Delve into the mystery behind this incident in Oracle through investigation, social engineering, exploration, and combat.
A merchant has set up shop in our dungeons. Because where else would you open a general store?
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