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One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
Out of context wet bouncing hairball
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.
Wahoo! This week's Fan Art Friday celebrates Mario! Accept the quest in your quest log to get started.
Created a texture based depth shader for the face ^^
40th anniversary of Super mario
#mario #mariofanart #supermario #mario40thanniversary #anniversary #art
What's on TV today?
Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.
Bowser's Furious Disaster
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.

















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