Okay, I did not posted on Sunday, but!
I have finished the hit detection. So now, if a knife hits you, your health goes down! Yay! (I know that it isn’t sounds like much, but I had a lots of time in doing that)
The attack animation is working, the only thing left is doing damage to the enemy, then, I’m basically done with the fight system. Man, I never thought that this would be so much work.
If I can work as much as I want on this week, then I could finish it in a few days!
Then, I’m going to rewrite the dialogue between Chara and Frisk. The current version is not bad, but… eh. I want Frisk to regret everything she did in the genocide route, and that should be in this part.
You know, the 7 stages of grief? Well, I want something for Frisk to go trough. First, when she realizes what has she done, she will be scared. This will be the shortest stage, because after that she will blame Chara.
But Chara uses this grief against her. And after all, Frisk was the one who wield that knife…
Next up
The map: Part 8 - The dialogs
Bandana Dee the Dream Friend
We are under attack!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Regular exercise is key for healthy wings.
Try it out!
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Made my first ever animation.
Path of Kami, running around the shrine area
Coming Soon...
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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