
Next up
I redid the deck balcony models after realizing how off they were, this is just one model and I made everything modular so hopefully it will be easier to recreate all the other variants when it comes to that point.
|== Small Update ==|
An as accurate as possible representation of what the early Monstrum Pre-Alpha menu screen looked like.
Reference video: "Rezzed 2014 ~ Day 2 (Monstrum & Dream - Oculus Rift)"
Devlog - Basic Monster AI
OOoOoOOOo he's alive!!!
Thanks to DevilNaiden for allowing me to use his incredible recreated model of Sparky!
And of course as always thanks to Team Junkfish for any original ideas/assets that is presented in the game!
|== Major Update ==|
Realtime Culling
Procedural Generation - Room Layouts
All rights of the assets go to their respective creators Team Junkfish!
Monster AI - States & Animations
All rights of assets go to the original game creators Team Junkfish!
Monster AI - Movement in Level Generation!
All rights of the assets go to the original game creators Team junkfish!
Recreated Region Editor (Check Comments for full description)
Procedural Generation has Multiple Decks!
All rights of assets go to the original game creators Team Junkfish!











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