A slight bug-fix just went live — I taught the opponent oranges to count, but made them too smart. If they knew the next bullet was for them, and they’d already used their one chance to shoot the opponent, they’d just wait forever. Now they are reconciled with their fate. Felt kinda bad to fix that.
Next up
Halloo! Hopefully this is the right place to announce that Orange Roulette (2024) is coming to Steam in early October! Wishlist my game there and help an old crazed developer get a little traction!
Halloo! Orange Roulette will be released on Steam in THREE DAYS! I am freakin' out!
Halloo! I'm so happy about the new Orange Roulette getting attention from fans of the original, and people discovering it for the first time. To see it organically start to bear fruit is really cool!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
1 comment