A slight bug-fix just went live — I taught the opponent oranges to count, but made them too smart. If they knew the next bullet was for them, and they’d already used their one chance to shoot the opponent, they’d just wait forever. Now they are reconciled with their fate. Felt kinda bad to fix that.
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Halloo! Hopefully this is the right place to announce that Orange Roulette (2024) is coming to Steam in early October! Wishlist my game there and help an old crazed developer get a little traction!
Halloo! I'm so happy about the new Orange Roulette getting attention from fans of the original, and people discovering it for the first time. To see it organically start to bear fruit is really cool!
Halloo! Orange Roulette will be released on Steam in THREE DAYS! I am freakin' out!
The latest build of Orange Roulette is here! New character, new animations, new terror!
Much new stuff, many fixes and additions to Orange Roulette!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Runestones: from concept to in-game model🗿
"Our work is never over" they said.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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