I’ve been thinking of new mechanics for NSaF:R’s update, and I’ve come up with quite a lot of ideas. I haven’t decided which ideas will make it in and what I’ll leave out yet, but I can tell you that both the graphics and gameplay are getting huge changes.
In my previous devlog, I said I’d be adding NSaF 2’s characters, something that may change. There still is the possibility that I’ll add them, but I’ve already completely redone the Toys’ AI to be more aggressive and have thought of new mechanics for them, so adding NSaF: 2’s characters could be pointless or too difficult.
Regarding the music box, (a very much hated mechanic by me) I haven’t thought of too many things I could do with that. I need to keep it (this is a remake, not a completely different game) but I want it to serve a different purpose as to not be just another “wind-up the music box” game.
I know I said NSaF:R would have a “more ways to play” option instead of a custom night, but with the Toys’ AI having been totally redone, I now can add a functional custom night. I had an idea that I could just have the regular AI settings, but then another page full of other things that can be altered (like how long the night is, etc.), but whatever I do, I can tell you that the update will be unrecognizable to this; a completely different game.
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