Game
Project JumpBall
8 years ago

More features!


After almost 2 weeks without any news, I have some news for you! Not much, however.

Buttons

Moving platforms aren’t the only way to make levels dynamic and interesting. What if stepping on a button made a wall move? That’s what I did, and I programmed them in a way I can make them do more things in the future. But for some reason the ball noclips them… EDIT: Fixed noclip :)

5d0ac46db61fc.gif

Float Pads

Jump pads evolved. Pretty simple to explain: as long as you are within a certain range, you can float. Actually, the float pads are simply decorative. There’s a separate block that does the floating thing… but that’s just for now.

5d0ac473d7d1b.gif


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Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Successful landing

#screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Family band complete!

So here's the first of the zodiac signs i will make for the next weeks.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

it happens

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100