Game
Project JumpBall
8 years ago

More features!


After almost 2 weeks without any news, I have some news for you! Not much, however.

Buttons

Moving platforms aren’t the only way to make levels dynamic and interesting. What if stepping on a button made a wall move? That’s what I did, and I programmed them in a way I can make them do more things in the future. But for some reason the ball noclips them… EDIT: Fixed noclip :)

5d0ac46db61fc.gif

Float Pads

Jump pads evolved. Pretty simple to explain: as long as you are within a certain range, you can float. Actually, the float pads are simply decorative. There’s a separate block that does the floating thing… but that’s just for now.

5d0ac473d7d1b.gif


0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

brung back my old oc plus a new one

...they don`t have names yet tho

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I did this on my 3DS ^^ #Kirby

Colorful Fox

Happy Late Easter!

New Teasers!

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!