Game
Project JumpBall
8 years ago

More features!


After almost 2 weeks without any news, I have some news for you! Not much, however.

Buttons

Moving platforms aren’t the only way to make levels dynamic and interesting. What if stepping on a button made a wall move? That’s what I did, and I programmed them in a way I can make them do more things in the future. But for some reason the ball noclips them… EDIT: Fixed noclip :)

5d0ac46db61fc.gif

Float Pads

Jump pads evolved. Pretty simple to explain: as long as you are within a certain range, you can float. Actually, the float pads are simply decorative. There’s a separate block that does the floating thing… but that’s just for now.

5d0ac473d7d1b.gif


0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Bandana Dee the Dream Friend

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Only true badasses may pass! #conceptart #art #gamedesign

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Got some fun collectibles in our game, Path of Kami!