Game
Project JumpBall
9 years ago

More features!


After almost 2 weeks without any news, I have some news for you! Not much, however.

Buttons

Moving platforms aren’t the only way to make levels dynamic and interesting. What if stepping on a button made a wall move? That’s what I did, and I programmed them in a way I can make them do more things in the future. But for some reason the ball noclips them… EDIT: Fixed noclip :)

5d0ac46db61fc.gif

Float Pads

Jump pads evolved. Pretty simple to explain: as long as you are within a certain range, you can float. Actually, the float pads are simply decorative. There’s a separate block that does the floating thing… but that’s just for now.

5d0ac473d7d1b.gif


0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

So

i may or may not make an full art of some person or i may just leave this like that-

Successful landing

#screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Cash Banooca

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment