Game
FNAF: AFTERMATH
4 months ago

MORE NEW CHANGES FOR ACT 2: PART 2


Settings Menu:

Individual Options for each Setting ~ I.E: Lighting Quality: Low, Medium, High, Ultra

The presets will still be there, And you'll need to click the 'advanced' button to see the Individual Options.

Added a Brightness Slider 1 - 2,

1 being Default

Audio:

All maps will now have Ambience, and/or Background music

Revamped Animatronic Footstep Sound effect

Player Footstep sound effect 50% Volume Decrease

Replaced Pickup Sound effect (because everyone thought it was an Eating Sound 😂 as cool as it sounds, I didn't add Chocolate FazCoins)

UI:

Slightly reworked Objective UI, When it gets Smaller, it'll now Slowly Fade Out Completely

It now has a Custom Font Out

Since you read the whole way down..just know I plan on releasing some Act 2 Teasers Fairly Soon...

See you then.



0 comments

Loading...

Next up

DEV UPDATE \\ 9/2/24 Atrium Map Updates.

New Beginnings.

ACT 2 | The Lobby For Most of Act 2's recreations, i've decided not to do a 1 to 1 recreation, Instead, I'll be making it in my own 'style' adding in more, or less Objects & detail in some places.

"she will need Post-Acute care, This may last up-to 100 Days...We understand your current living situation, as you've mentioned...We hope you can find someone to care for her while you're away."

Working on the Poses and AI For the characters, Mainly just some Polish after, then i'll start work on Night 2!

Work in Progress.

Worked on the Cams a bit, and added most of the Movement System. Next Up: Hiding Mechanic, 'Interactive' Tutorial UI, Animatronic AI V2, More Chair SFX

Act 2 will have a Full Checkpoint & Autosave system, Just finished working on it!

All the AI, and all but two Animations, and 3 Jumpscares are finished for Night 1! Tryna improve my Lighting and Animation/poses, Hope it shows!

Here's a look at Act 2's main menu! (Work in progress!)