1 year ago

More Progress:

Managed to get geometry loading in and out based on its distance from the main screen.

It’s gonna be pretty helpful for being able to display the actual level




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Reworking on how Tile Indexes

Very much numbers

Like originally the front corners of the slope were divided into 2 triangle tiles, which I have no idea why I even did that

Another reason why tilesets can be tedious is that I have to get every single tile into it's own individual sprite

Their first time meeting, as well as their first adventure

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

SoOOo00ooo I did that Color wheel Doohickey Thingy...

Wish everyone a Faz-Amazing rest of their day and year too <:3

Testing out a new move! This move is for all characters

gabriella

Actually YKW? I think we can do it, I'd have to make another slope type but it won't be to hard since it uses the same formula