22 days ago

Motor Wars has been updated! Read the article for more.


So, in theory, there should not be such a bare map, but this is in beta stages.

As you can see, there is a working helicopter as well as various other vehicles. If you cannot tell, I'm in the helicopter, and the scale of everything else is therefore on a lower scale, so it appears smaller. 2D games do not generally have this much UI during the actual gameplay, but you know what, it is what it is. (In my opinion). Chat system is entirely functional with a text engine fully built from scratch, basically everything you see is cloning rather than costumes.

Here's how the gamemode works:

The cloud listing divides the amount of players evenly on teams based on rank (cloud profile) and stats.

Everyone spawns inside a C-17 flying in a straight line across the map.

After pressing "E," they will jump out of the plane and parachute safely to the ground.

At this point, you have no weapons, (other than fists), so it's best to scavenge the map for items laying randomly about. These items include guns, explosives, ammo, armor, and perks.

Teams will be at war for a thirty minute period of time (will be decreased in future updates) before the game switches to battle royale. Then, the last person standing wins. The battle royale only lasts fifteen minutes, so to make sure everyone gets killed, there will be a shrinking boundary.

AFK users will be kicked after one full minute of inactivity.

I hope you like what I have so far going on! Next priority is on the maps and vehicles. Here's what to expect:

  • Ten different maps

  • Trains

  • Boats

  • Fighter jets

  • More gamemodes

  • More guns and perks

  • Skins

  • Settings

  • Menu

Well, see you in the next update!

Side note: Do not contact me asking to join these servers on this unreleased game. The answer is no. The players online with me are trusted and have been with me for a long time of testing.



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I think I made the world's simplest JavaScript calculator lol.

I've been working on this for awhile, might turn it into a game. Perlin noise terrain, skybox, and AI enemies soon!

This was a fun experiment.

Had to remove the jumpscares, those "Scratch Team" clowns thought it was too scary (like, seriously, how is this even count as a horror game) that's what they told me anyways. Maybe I'll re-add them, and then publish the game on just Game Jolt. We'll see.

WARZONE map idea. Please give feedback on what I can add/remove/replace before draw digitally. "Capture zones" are for the game mode, "Capture the Point", and respawn points can only be activated if you are on the team's base it is located in.

I have been trying out new start settings for AIRWARS II, and here is what I have so far . . . But why does this keep happening?

No, it is very smooth IRL. Terrible screen recorder as always >:(

I've been working on the weapons for Conquest (Originally Fantamyth) and here is a sneak peek at what I have finished so far. Been using the TurboWarp vector editor, so not ideal, but what are your opinions? Happy to have feedback ;)

PLEASE NOTE: ZERO LAG IN ACTUAL GAME, MY SCREEN RECORDER JUST SUCKS

First AIRWARS II gameplay upload!

What's next for me:

- New minimap

- Accurate armaments

- Enhanced graphics

- Epic explosions

- Faster pace

- Better in-game monitor

- New trails

I'm just gonna say that I am cracked at battledudes.io. Want my loadout? Axe, deagle, scar, sticky grenade, wall, ammo+, faster special weapon recharge :D

Okay! First peek at WARZONE! This is obviously in beta stages and I sincerely apologize for the generic art style and late post, but . . . There is much more to come! And yes, I there will be trees, rocks, tanks, quads, and trains to ride on soon lol ;)