4 hours ago

Moveset Idea for Espio in OM as i wanna see if i can do good movesets for things im not much afflicted with.

(I saw the concept images where the Chaotix would be just one big character, but i'll be ignoring that and how Espio lacks a mouth in his model.)


Stats:

Classes: Stealth And Stunner

Hp: 100

Speed: Average, Slightly below average when moving on walls.

Passives:

Cling: Similar to Knuckles' glide, espio can cling onto a wall via pressing (and holding) the jump button. He can only cling 5 times during a round. Pressing up or down (W or S) will now move espio accordingly, let go of the jump button to free espio.

Silence: Espio will not make any noise while running, walking, using Hyper warp or Countering. Making visual cues more important than an auido cue.

Abilities:

Tounge Attack (dependant CD):

Espio will extend his tounge outwards, this tounge will act like a homing projectile that can one tap the executioner from wherever they in the map, the catch is that the further the executioner and espio are, lesser the stun time will be (or altering the effect into slowing the executioner only). Max being around like amy's hammer stun without any stun duration changing cards, however if the range is close enough to stun for any second. The tounge will also cancel out flight actions if they were active while getting stunned. The further the range inbetween the executioner and espio is, the longer the stun-duration is.

Hyper Warp (28s CD):

Based on Espio and Bean's hyper-special move in sonic the fighters, espio will teleport few studs behind the killer after an extremely short animation.

(Example of Hyper warp is as below)

espiowarp-stf.gif

Table-Top Flip (same as Knux's counter CDs on both miss and hit.):

[Quite unsure if this ability should be a Counter like Knux's Counter or Metal's grab without the dash, i'll let ya'll decide in the comments wich one would be better]

Espio will throw the killer behind him after succsessfully countering/grabbing them. Stunning for around a triple-combo sonic drop dash's stun duration equal seconds. (Too lazy to check these stun durations myself)

Invisibility (around the same CD as Silver's Time Warp ability):

Espio will turn invisible for 5s and will be undetectable by indicators by the drawback of not being able to use any of his abilities at this 3s duration. This works similar to cloak from die of death, meaning executioner can still hit espio and this can end his abilitiy early. This ability also cannot be used mid-air.



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