I’m moving back to clickteam for this game, for a few reasons. Reason 1: the game wouldn’t get done for a few years if it was made in UE4 Reason 2: I am more used to clickteam and now how to use it a lot better than UE4. Reason 3: I feel like point and click movement suits the game a lot better than the free movement I was gonna do in UE4.
Next up
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Szayel Aporro Granz - Bleach
Alone Together....
Some Shadow boss fight gameplay 👾
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Daldos Gameplay
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
(sound ON 🔊) We changed the tree harvesting selection sounds. Again.
Should we stop already? Let us know!
Find out more about the game on Steam:










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