I’m moving back to clickteam for this game, for a few reasons. Reason 1: the game wouldn’t get done for a few years if it was made in UE4 Reason 2: I am more used to clickteam and now how to use it a lot better than UE4. Reason 3: I feel like point and click movement suits the game a lot better than the free movement I was gonna do in UE4.
Next up
We are under attack!
Another house i made long time ago.
Werehog transformation process. #sonicunleashed
An infected room from the second part of Cybel ! Are you up for some cleansing?
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Double Rainbow!!!
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Among us_into Madness
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.










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