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Hull changing introduced Now hulls can be changed by buttons
Menu of ship parts introduced Now you can move ship parts menu up/down and detach it to use in editor
Menu inertia Added menu inertia to more polished work (as seen in material design) Hulls now integrated into editor field and cannot move
Template ship shown for reference
Game modes can be changed: sandbox and manager Now you can change mode - sandbox where you can place as many as wishes to. And manager when energy resource is constrained.
Added virtual buttons for depth up/down (already has it as keyboard) For better ui added virtual buttons for depth management Now mouse also can be used to manage depth
Editor for ships brings to life (someway)
Virtual buttons added After tinkering around decided to show on screen controls for ease of use (and shorten memory usage) of game by player
Ship modules now has energy cost and shows it As seen in image - ship part displays energy cost. It will be used in game rules
Loading screen introduced
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