Game
Forge and Fight

7 years ago

My emergency tactic had... mixed results.

Thanks for playing!




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We're happy to announce that Forge and Fight! special website is now live! https://forgeandfight.com Let's sign up for a newsletter and get exclusive content when early access is ready! We're looking forward to seeing your crazy weapons in action!

Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!

It's time for a new developer blog! In this one, we're talking about our weapon philosophy for Forge and Fight!

Read it here ➡️ https://bit.ly/FnFBlog1

When your code reaches the level of abstraction where it's impossible to tell what function it actually has.

The color palette used for Passpartout. It got a nice range without giving way too many options. Perfect for an amateur such as myself!

Tried to stress test the store with a lot of customers. Is this what hell is like? Throwback to a cancelled project.

We're live! And these guys are just as excited as we are! Now get forging!

When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.

Another drawing I made in Passpartout way back when due to a user request. I'm no artist but I think I delivered!

I call this a... moderate success! What's your high score?