Game
Forge and Fight

7 years ago

My emergency tactic had... mixed results.

Thanks for playing!




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We're live! And these guys are just as excited as we are! Now get forging!

Tried to stress test the store with a lot of customers. Is this what hell is like? Throwback to a cancelled project.

When your code reaches the level of abstraction where it's impossible to tell what function it actually has.

Hello everyone! We'd love to share how we are developing our latest game, Forge and Fight! The first devlog will start with our intro and a little bit about prototyping of Forge and Fight. 🛠 https://www.forgeandfight.com/?p=3223

I call this a... moderate success! What's your high score?

Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!

It's time for a new developer blog! In this one, we're talking about our weapon philosophy for Forge and Fight!

Read it here ➡️ https://bit.ly/FnFBlog1

Simple, yet impractical! What are you forging?

The color palette used for Passpartout. It got a nice range without giving way too many options. Perfect for an amateur such as myself!

The UX for Forge and Fight kinda goes against established web convention. We pretty much took the 'F' shape and kicked it to the other corner. Looks nice though. Try the game: https://gamejolt.com/games/forge-and-fight/400824