Game
Forge and Fight

5 years ago

My emergency tactic had... mixed results.

Thanks for playing!




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Off the the woods to build a legally-not-a-house. Happy easter everyone!

Doing some networky tests to see if it's possible to do prediction on chained physics objects. Seems somewhat promising if you set a fairly decent standard on the connection.

Hello everyone! We'd love to share how we are developing our latest game, Forge and Fight! The first devlog will start with our intro and a little bit about prototyping of Forge and Fight. 🛠 https://www.forgeandfight.com/?p=3223

When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.

I call this a... moderate success! What's your high score?

Tried to stress test the store with a lot of customers. Is this what hell is like? Throwback to a cancelled project.

Another drawing I made in Passpartout way back when due to a user request. I'm no artist but I think I delivered!

Simple, yet impractical! What are you forging?

Thoughts, Feedback, or Ideas for Epic Weapon Parts? Join us on Discord and let us know about it! https://discordapp.com/invite/flamebaitgames

Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!