Game
Forge and Fight

7 years ago

My emergency tactic had... mixed results.

Thanks for playing!




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We're live! And these guys are just as excited as we are! Now get forging!

Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!

When your code reaches the level of abstraction where it's impossible to tell what function it actually has.

Doing some networky tests to see if it's possible to do prediction on chained physics objects. Seems somewhat promising if you set a fairly decent standard on the connection.

Tried to stress test the store with a lot of customers. Is this what hell is like? Throwback to a cancelled project.

Hello everyone! We'd love to share how we are developing our latest game, Forge and Fight! The first devlog will start with our intro and a little bit about prototyping of Forge and Fight. 🛠 https://www.forgeandfight.com/?p=3223

Simple, yet impractical! What are you forging?

I rather consider myself an author of abstract pieces. Throwback to an earlier stage of The Movie Maker Game. Prototype available here: https://gamejolt.com/games/MovieMakerGame/398443

I call this a... moderate success! What's your high score?

When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.