Game
FinLab
28 days ago

My game has a name and page! I'm aiming for a release in early November however that's not a 100% guarantee. This is just a hobby project and it's done when it's done. The target platform is WebGL. I'm super proud of this and excited to share.




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Been having a lot of fun tinkering with this, added some sound and visual flair. It's also really satisfying to me seeing the board clear, maybe that's just me.

Through sheer determination I got it up and running. It ain't much but it was very cool! Wouldn't mind making a game jam length game in VR.

There's also going to be a few new decor objects and a few new fish in this update! Probably won't go overboard but I still have some ideas.

Working on the procedural techs, you might end up with smaller tech trees or these giant tech trees, or somewhere in between.

Working on a breeding mechanic. You might be able to breed egg specific mutations that can benefit or harm your fish. Some are visual only such as markings on the fish, but other factors are things such as social level, rarity, required water and temps.

Been working on a lot of game feel, UI polish. And I got some feedback externally. It's so juicy and nice to play. The core loop is done, now I just need to add content and things

Sorry for the spam lol but one more thing, snow visuals are improved. Including a slight frosted glass effect and way more dense snow. Winters are very snowy in FinLab! Snowstorms can last days.

Spent a lot of time fixing bugs today. Turns out the trading bug from before was not fixed, but now it works. But this is (technically) a trail and trade spin off so I added this arcade-y -+ resource text on buildings. Pretty cool.

I have released a major update for my fish simulation/tycoon game FinLab! It includes a deep breeding system, a time of day, yearly calendar, holidays, and more. It's out now for free on WebGL!

Working on some game juice and the new "special" block