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Making a dev console kinda like the console in the source engine.

Major menu rework and test run in sw2. You guys think that the ui looks to "simple" and clean"? Maybe I should make something a little more gritty and have less on the screen.

Little teaser for a game I am going to start working on soon:https://scratch.mit.edu/projects/1051168226/fullscreen/

SGI-STRIKE REMASTERED - WEAPON DEMO

Finally finished my dev console system and framework and now fully works. Spent at least an hour or so trying to figure out why it wasn't working. Turns out, I couldn't use if key pressed in a broadcast update tick, I had to use when key pressed.

First Shockwave 2 project ever has been remade.

FIRST PUBLISHED EARLY ALPHA GAME IS OUT NOW: https://gamejolt.com/games/swdoom/932546

Working on map and added shell casings!

Death animations and blue torch.

Created the Spas12 and working on Mp5SD10mm